Squad XIV

Squad XIV is a task force of the New Age Network devoted specifically to handling groups of powerful mages who are able to contend with standard TNAN infantry or militaries who make excessive use of spellcasting in their ranks. Squad is something of a misnomer- the force comprises an actual squad of thirteen white knights who have been improved with alchemy and science with the intention of making them able to resist even the most powerful arcane magics and fight back to devastating effect, as well as two hundred and fifty-six auxiliary soldiers split into four platoons of sixty-four, who receive less radical augmentations and are equipped with antimagic weaponry based on arcane energy that white knights are no longer capable of operating.

XIV was officially formed after a dispute with a band of petty mages put the Network on edge. Their operations are directed by Commissar Viktor Hagan, who shares his authority with Doctor Kessler. They are both subordinate to Couricus and Willy. The white knights take their orders from Knight-Sergeants Graham Henderson and (role to be filled) and are split into two groups of six who often operate together but can be deployed separately or in in smaller divisions in order to respond to numerous problems at once- a single white knight is well able to turn the tide in a battle against many sorcerers so effectively that deploying them all at once is highly unnecessary.

Its base is in Fort XIV on a stretch of Land's End beach in the Tanaris Desert, Kalimdor.

Inception
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And entitled Squad XIV, as it was at the time the fourteenth group to become a standalone segment of the Network, not counting other groups that had joined and left or been destroyed or absorbed by other groups before the formation of XIV.

The White Knights
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Auxilary Company
In order to assist the white knight squad with their work, they have been permanently assigned a company of the TNAN army numbering two-hundred and fifty-six. While the size is in line with a standard company, they are nonetheless deemed irregulars because of their special equipment, role and training. The white knights themselves, while extremely reliable, are only thirteen men, and sometimes they have a lot of ground to cover, and that is best done with backup. In situations where enemy mages are actually defending fortifications, the white knights break down the door and win the site, and their auxilaries roll in behind them and hold down the fort while they go elsewhere.